Text
Text renders a string as body, label, or title content using the current theme.
Column { Text("Project settings", TextRole::Title), Text("Changes are saved automatically."), Text("CONNECTED", TextRole::Label),}.With(Spacing(6.0F))Values and formatting
Section titled “Values and formatting”Construct Text from StringResource, std::string, std::string_view, a string literal, or a printable State<T>.
Text::Format replaces ordered {} placeholders and accepts either a string view or localized StringResource.
Text::Format("{} of {} files", completed, total)Text::Format(app::strings::welcome, user_name)Escape literal braces as {{ and }}.
A mismatch between placeholders and arguments throws std::invalid_argument.
.Style(TextStyle) supplies a complete font, color, decoration, and shaping style.
Use FontSize or Foreground for focused overrides that should compose with the theme-resolved role style.
Text("Warning") .Style(TextStyle{ .font = Font::System(15.0F).WithWeight(FontWeight::SemiBold), .foreground = Color::Rgb(180, 40, 40), })TextRole::Body, Label, and Title select defaults from the current typography and color scheme.
Selection and accessibility
Section titled “Selection and accessibility”Text exposes text semantics automatically.
Wrap a subtree in SelectionArea to enable shared pointer or touch text selection and the HuxerUI selection menu.
- Constructors:
Text(StringResource|string|string_view|const char*, TextRole = Body)andText(State<T>, TextRole = Body). - Static factories:
Text::Format(...), including role-first and resource overloads. - Fluent method:
.Style(TextStyle). - Common modifiers:
Foreground,FontSize,Padding,Frame,Semantics.
See Text and input API for fonts, layout options, metrics, runs, and measurement.

